GPRO Tip: Understand Driver Feedback

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Chances are that you came here searching for tips to understanding driver feedback in the online simulation racing game, GPRO or Grand Prix Racing Online. However, if you are not, lets quickly get familiarized with GPRO.

Grand Prix Racing Online

First a bit of the background for those who do not know GPRO (Grand Prix Online Racing). Its an online racing game site which is akin to Formula 1 racing, however, this is not your typical animation based game. You don’t use a keyboard to race – the race itself is a simulation.

GPRO Simulations help you challenge yourself into an indulging experience, technicalities, and strategies. It is a pressing game as well and mimics the Formula 1 game in a best possible manner.

Since your race depends on various parameters of how your car performs, the driver becomes the critical factor, as is in F1. Hence it is essential to understand driver feedback for you to set up the car. It is unlike your racing arcade games you play on your phones.

GPRO Logo - Understanding Driver Feedback is very important
GPRO Logo – Understanding Driver Feedback is very important

 

The game is created with past gaming experiences, incorporating the concepts, knowledge, and experience of previous (classic) F1 manager games. A mixture of expertise with a high degree of innovative thoughts and ideas, the game is unique in the world of F1 management games.

I have been participating in GPRO for some years now and it is always challenging to understand the driver feedback for qualifying and to gauge the settings. I have also added a fruitful conversation from the forum in terms of expenses (virtual) each track in GPRO costs in terms of cost towards participating in the race in any season. You will find it below the driver feedback for qualifying list.

Driver Feedback for Qualifying.

Tip: Have a driver with good technical insight, which helps in getting good driver feedback while qualifying and testing. Based on your driver feedback, understand the level and make changes accordingly.

Driver Feedback

+3 – Extreme: you need to reduce a lot around 170 – 300
+2 – Intense: you need to reduce by 90 – 170
+1 – Higher: you need reduce by 40 – 90
-1 – Low: Increase by 50 – 100
-1 – Lower: Increase by 100 – 150
-3 – Lowest: Increase by 150 – 300

ADVERT.

Wings

+3 I am really missing a lot of speed in straights (Extreme: you need to reduce a lot around 170 – 300)
+2 The car is lacking some speed in the straights (Intense: you need to reduce by 90 – 170)
+1 The car could have a bit more speed in the straights (Higher: you need reduce by 40 – 90)
-1 I am missing a bit of grip in the curves (Low: Increase by 50 – 100)
-2 The car is very unstable in many corners (Lower: Increase by 100 – 150)
-3 I cannot drive the car, there’s no grip on it (Lowest: Increase by 150 – 300)

Engine

+3 No, no, no!!! Favor a lot more the low revs! (Extreme: you need to reduce a lot around 170 – 300)
+2 The engine revs are too high (Intense: you need to reduce by 90 – 170)
+1 Try to favor a bit more the low revs (Higher: you need reduce by 40 – 90)
-1 I feel that I do not have enough engine power in the straights (Low: Increase by 50 – 100)
-2 The engine power on the straights is not sufficient (Lower: Increase by 100 – 150)
-3 You should try to favor a lot more the high revs (Lowest: Increase by 150 – 300)

Brakes

+3 Please, move the balance a lot more to the back (Extreme: you need to reduce a lot around 170 – 300)
+2 I think the brakes effectiveness could be higher if we move the balance to the back (Intense: you need to reduce by 90 – 170)
+1 Put the balance a bit more to the back (Higher: you need reduce by 40 – 90)
-1 I would like to have the balance a bit more to the front (Low: Increase by 50 – 100)
-2 I think the brakes effectiveness could be higher if we move the balance to the front (Lower: Increase by 100 – 150)
-3 I would feel a lot more comfortable to move the balance to the front (Lowest: Increase by 150 – 300)

Gear

+3 Please, put a lot lower ration between the gears (Extreme: you need to reduce a lot around 170 – 300)
+2 The gear ratio is too high (Intense: you need to reduce by 90 – 170)
+1 I cannot take advantage of the power of the engine. Put the gear ratio a bit lower (Higher: you need reduce by 40 – 90)
-1 I am very often in the red. Put the gear ratio a bit higher (Low: Increase by 50 – 100)
-2 The gear ratio is too low (Lower: Increase by 100 – 150)
-3 It feels like the engine is going to explode. Put a lot higher ratio between gears (Lowest: Increase by 150 – 300)

Suspension

+3 The car is far too righ. Lower a lot of rigidity (Extreme: you need to reduce a lot around 170 – 300)
+2 The suspension rigidity is too high (Intense: you need to reduce by 90 – 170)
+1 The car is too rigid. Lower a bit the rigidity (Higher: you need reduce by 40 – 90)
-1 I think with a bit more rigid suspension I will be able to go faster (Low: Increase by 50 – 100)
-2 The suspension rigidity is too low (Lower: Increase by 100 – 150)
-3 The suspension rigidity should be a lot higher (Lowest: Increase by 150 – 300)

Expenditure (virtual) of participation

An excerpt from GPRO Forum thread.

  • I create a scale to see How Expensive are the 60 tracks of GPRO
    …so calculate the scale with this Data & parameters:
    -Driver Skills: CON=200, TAL=150, EXP=175 +50% Clear Track Risk.
    -Level of Parts 6. (all)
    -Scale (0,1,2,3,4) like usual.
    -I Put the Scale Number first (in 0,00 form) and then a point, the Number of the tracks and the track

  • Its Easy Now to see How Expensive is the Season.!!!
    …just we add the 17 values of scale and have a Total Number to Compare.!!!

TRACK COST SCALE
1,95 .1 A1-Ring
1,45 .2 Adelaide
0,64 .3 Ahvenisto
1,93 .4 Anderstorp
1,32 .5 Austin
3,03 .6 Avus
1,75 .7 Baku City
3,37 .8 Barcelona
0,84 .9 Brands Hatch
1,72 .10 Brasilia
1,30 .11 Bremgarten
2,00 .12 Brno
3,27 .13 Bucharest Ring
3,49 .14 Buenos Aires
2,23 .15 Estoril
2,22 .16 Fiorano
1,48 .17 Fuji
1,36 .18 Grobnik
2,26 .19 Hockenheim
3,76 .20 Hungaroring
2,54 .21 Imola
3,65 .22 Indianapolis
3,07 .23 Indianapolis Oval
3,01 .24 Interlagos
3,38 .25 Irungattukottai
0,73 .26 Istanbul
3,31 .27 Jerez
0,00 .28 Jyllands-Ringen
1,40 .29 Kaunas
2,15 .30 Kyalami
1,76 .31 Laguna Seca
2,19 .32 Magny Cours
1,87 .33 Melbourne
0,58 .34 Mexico City
1,92 .35 Monte Carlo
2,40 .36 Montreal
2,50 .37 Monza
1,26 .38 Mugello
2,33 .39 New Delhi
2,35 .40 Nurburgring
1,82 .41 Oesterreichring
2,54 .42 Paul Ricard
1,13 .43 Portimao
2,31 .44 Poznan
2,96 .45 Rafaela Oval
2,71 .46 Sakhir
2,27 .47 Sepang
1,43 .48 Serres
3,26 .49 Shanghai
2,00 .50 Silverstone
1,42 .51 Singapore
2,42 .52 Slovakiaring
1,56 .53 Sochi
2,67 .54 Spa
1,36 .55 Suzuka
1,83 .56 Valencia
1,29 .57 Yas Marina
1,82 .58 Yeongam
4,00 .59 Zandvoort
1,13 .60 Zolder

The scale from Chip to Expensive
0,00 .28 Jyllands-Ringen
0,58 .34 Mexico City
0,64 .3 Ahvenisto
0,73 .26 Istanbul
0,84 .9 Brands Hatch
1,13 .43 Portimao
1,13 .60 Zolder
1,26 .38 Mugello
1,29 .57 Yas Marina
1,30 .11 Bremgarten
1,32 .5 Austin
1,36 .55 Suzuka
1,36 .18 Grobnik
1,40 .29 Kaunas
1,42 .51 Singapore
1,43 .48 Serres
1,45 .2 Adelaide
1,48 .17 Fuji
1,56 .53 Sochi
1,72 .10 Brasilia
1,75 .7 Baku City
1,76 .31 Laguna Seca
1,82 .41 Oesterreichring
1,82 .58 Yeongam
1,83 .56 Valencia
1,87 .33 Melbourne
1,92 .35 Monte Carlo
1,93 .4 Anderstorp
1,95 .1 A1-Ring
2,00 .50 Silverstone
2,00 .12 Brno
2,15 .30 Kyalami
2,19 .32 Magny Cours
2,22 .16 Fiorano
2,23 .15 Estoril
2,26 .19 Hockenheim
2,27 .47 Sepang
2,31 .44 Poznan
2,33 .39 New Delhi
2,35 .40 Nurburgring
2,40 .36 Montreal
2,42 .52 Slovakiaring
2,50 .37 Monza
2,54 .42 Paul Ricard
2,54 .21 Imola
2,67 .54 Spa
2,71 .46 Sakhir
2,96 .45 Rafaela Oval
3,01 .24 Interlagos
3,03 .6 Avus
3,07 .23 Indianapolis Oval
3,26 .49 Shanghai
3,27 .13 Bucharest Ring
3,31 .27 Jerez
3,37 .8 Barcelona
3,38 .25 Irungattukottai
3,49 .14 Buenos Aires
3,65 .22 Indianapolis
3,76 .20 Hungaroring
4,00 .59 Zandvoort

All the best!

GPRO racing is a challenge, which often times is not easy to understand. It is complicated, if not as real world as Formula1 is, enough to whack your brains!

 

 

ADVERT.

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