GPRO Tips: How to understand Driver Feedback?

Understanding GPRO Driver Feedback is crucial for you to effectively configure your car for the race.

Chances are that you came here searching for tips to understanding driver feedback in the online simulation racing game, GPRO or Grand Prix Racing Online. However, if you are not, lets quickly get familiarized with GPRO. Though this article was written way back in 2013, the tips, and tricks written here are still valid in 2020. I have been an on & off players at GPRO myself.

Grand Prix Racing Online

First a bit of the background for those who do not know GPRO (Grand Prix Online Racing). It’s an online racing game site which is akin to Formula 1 racing, however, this is not your typical animation-based game. You don’t use a keyboard to race – the race itself is a simulation.

GPRO Simulations help you challenge yourself into an indulging experience, technicalities, and strategies. It is a pressing game as well and mimics the Formula 1 game in a best manner.

Since your race depends on various parameters of how your car performs, the driver becomes the critical factor, as is in F1. Hence it is essential to understand driver feedback for you to set up the car. It is unlike your racing arcade games you play on your phones.

GPRO Logo - Understanding Driver Feedback is very important
GPRO Logo – Understanding Driver Feedback is very important if you want to improve your performance.

The game is created with past gaming experiences, incorporating the concepts, knowledge, and experience of previous (classic) F1 manager games. A mixture of expertise with a high degree of innovative thoughts and ideas, the game is unique in the world of F1 management games.

I have been participating in GPRO for some years now and it is always challenging to understand the driver feedback for qualifying and to gauge the settings. I have also added a fruitful conversation from the forum in terms of expenses (virtual) each track in GPRO costs in terms of cost towards participating in the race in any season. You will find it below the driver feedback for qualifying list.

Understand driver feedback from Qualifying

PRO Tip: Have a driver with good technical insight, which helps in getting good driver feedback while qualifying and testing. Based on your driver feedback, understand the level, and make changes accordingly.

Driver Feedback

Your GPRO Driver will give you different feedback, and it is crucial to understand what your driver is saying and how you need to tune the settings in the car to get the fastest lap possible in Qualifying 1 and Qualifying 2, and also setting the settings for the entire race.

You can have different setting for Q1 and Q2 and a third setting for Race as well. It all depends on how best your driver can make use of the car settings you chose to input.

Response to Driver Feedback
Extreme: you need to reduce a lot around 170 – 300
Intense: you need to reduce by 90 – 170
Higher: you need reduce by 40 – 90
Low: Increase by 50 – 100
Lower: Increase by 100 – 150
Lowest: Increase by 150 – 300

Best Sellers in Video Games

Wings

Wings play a vital role in balancing the aerodynamics performance of your car. Wing settings define what the downforce and grip your car will get on a specific racetrack.

Driver Feedback What you need to do?
+3 I am really missing a lot of speed in straights Extreme: you need to reduce a lot around 170 – 300
+2 The car is lacking some speed in the straights Intense: you need to reduce by 90 – 170
+1 The car could have a bit more speed in the straights Higher: you need reduce by 40 – 90
-1 I am missing a bit of grip in the curves Low: Increase by 50 – 100
-2 The car is very unstable in many corners Lower: Increase by 100 – 150
-3 I cannot drive the car, there’s no grip on it Lowest: Increase by 150 – 300

Engine

Your engine is the critical element of the car to move forward and defines raw pace. However, with an incorrect setting, your engine can blow up during the race and you will end up with DNF (Did Not Finish) and cost of engine repairs.

Your driver will judge the best setting for your engine and will give you feedback and all you need to do is adjust the settings.

Driver Feedback What you need to do?
+3 No, no, no!!! Favor a lot more the low revs! Extreme: you need to reduce a lot around 170 – 300
+2 The engine revs are too high Intense: you need to reduce by 90 – 170
+1 Try to favor a bit more the low revs Higher: you need reduce by 40 – 90
-1 I feel that I do not have enough engine power in the straights Low: Increase by 50 – 100
-2 The engine power on the straights is not sufficient Lower: Increase by 100 – 150
-3 You should try to favor a lot more the high revs Lowest: Increase by 150 – 300

Brakes

Just like F1, the concept that GPRO is based on, is a high-speed sport and every fast car will need the best breaks to slow down and stop. Especially in GPRO and F1, brakes play a vital role and is often a “random” that hits you in GPRO.

Getting it right helps your driver take a corner faster, aiding overall speed and a faster lap time.

Driver Feedback What you need to do?
+3 Please, move the balance a lot more to the back Extreme: you need to reduce a lot around 170 – 300
2 I think the brakes effectiveness could be higher if we move the balance to the back Intense: you need to reduce by 90 – 170
+1 Put the balance a bit more to the back Higher: you need reduce by 40 – 90
-1 I would like to have the balance a bit more to the front Low: Increase by 50 – 100
-2 I think the brakes effectiveness could be higher if we move the balance to the front Lower: Increase by 100 – 150
-3 I would feel a lot more comfortable to move the balance to the front Lowest: Increase by 150 – 300

Gear

In racing, Gear changes make the difference between how fast you are starting from the grid to how you are able to slow down during corners (engine breaking) and making the most of what the engine has to offer.

All racing cars are tuned with a gearbox that helps quick shifts at the most optimum RPM. Much the same in GPRO as well, your settings will define how well the driver is able to extract the maximum potential from the engine.

Driver Feedback What you need to do?
+3 Please, put a lot lower ration between the gears Extreme: you need to reduce a lot around 170 – 300
+2 The gear ratio is too high Intense: you need to reduce by 90 – 170
+1 I cannot take advantage of the power of the engine. Put the gear ratio a bit lower Higher: you need reduce by 40 – 90
-1 I am very often in the red. Put the gear ratio a bit higher Low: Increase by 50 – 100
-2 The gear ratio is too low Lower: Increase by 100 – 150
-3 It feels like the engine is going to explode. Put a lot higher ratio between gears Lowest: Increase by 150 – 300

Suspension

Track racing is a sport where you go around a pre-defined lap, in loops. Though the tracks are smooth visually, driving a sensitive car like a F1 machine will help you differentate how rough it can be. Plus, given that tracks are a loop, the corners are almost always (just like normal roads and highways) have a bend.

Your suspension setting will help you driver corner faster, and give a consistant downforce performance irrespective of the virual bumps on GPRO tracks.

Driver Feedback What you need to do?
+3 The car is far too righ. Lower a lot of rigidity Extreme: you need to reduce a lot around 170 – 300
+2 The suspension rigidity is too high Intense: you need to reduce by 90 – 170
+1 The car is too rigid. Lower a bit the rigidity Higher: you need reduce by 40 – 90
-1 I think with a bit more rigid suspension I will be able to go faster Low: Increase by 50 – 100
-2 The suspension rigidity is too low Lower: Increase by 100 – 150
-3 The suspension rigidity should be a lot higher Lowest: Increase by 150 – 300

Expenditure (virtual) of participation

An excerpt from GPRO Forum thread.

  • I create a scale to see How Expensive are the 60 tracks of GPRO
    …so, calculate the scale with this Data & parameters:
    -Driver Skills: CON=200, TAL=150, EXP=175 +50% Clear Track Risk.
    -Level of Parts 6. (all)
    -Scale (0,1,2,3,4) like usual.
    -I Put the Scale Number first (in 0,00 form) and then a point, the Number of the tracks and the track
  • Its Easy Now to see How Expensive is the Season.!!!
    …just we add the 17 values of scale and have a Total Number to Compare.!!!

Track Cost Scale

No. Track Cost
1 Jyllands-Ringen 0
2 MexicoCity 0.58
3 Ahvenisto 0.64
4 Istanbul 0.73
5 BrandsHatch 0.84
6 Portimao 1.13
7 Zolder 1.13
8 Mugello 1.26
9 YasMarina 1.29
10 Bremgarten 1.3
11 Austin 1.32
12 Grobnik 1.36
13 Suzuka 1.36
14 Kaunas 1.4
15 Singapore 1.42
16 Serres 1.43
17 Adelaide 1.45
18 Fuji 1.48
19 Sochi 1.56
20 Brasilia 1.72
21 BakuCity 1.75
22 LagunaSeca 1.76
23 Oesterreichring 1.82
24 Yeongam 1.82
25 Valencia 1.83
26 Melbourne 1.87
27 MonteCarlo 1.92
28 Anderstorp 1.93
29 A1-Ring 1.95
30 Brno 2
31 Silverstone 2
32 Kyalami 2.15
33 MagnyCours 2.19
34 Fiorano 2.22
35 Estoril 2.23
36 Hockenheim 2.26
37 Sepang 2.27
38 Poznan 2.31
39 NewDelhi 2.33
40 Nurburgring 2.35
41 Montreal 2.4
42 Slovakiaring 2.42
43 Monza 2.5
44 Imola 2.54
45 PaulRicard 2.54
46 Spa 2.67
47 Sakhir 2.71
48 RafaelaOval 2.96
49 Interlagos 3.01
50 Avus 3.03
51 IndianapolisOval 3.07
52 Shanghai 3.26
53 BucharestRing 3.27
54 Jerez 3.31
55 Barcelona 3.37
56 Irungattukottai 3.38
57 BuenosAires 3.49
58 Indianapolis 3.65
59 Hungaroring 3.76
60 Zandvoort 4

The scale from Chip to Expensive

0,00 .28 Jyllands-Ringen
0,58 .34 Mexico City
0,64 .3 Ahvenisto
0,73 .26 Istanbul
0,84 .9 Brands Hatch
1,13 .43 Portimao
1,13 .60 Zolder
1,26 .38 Mugello
1,29 .57 Yas Marina
1,30 .11 Bremgarten
1,32 .5 Austin
1,36 .55 Suzuka
1,36 .18 Grobnik
1,40 .29 Kaunas
1,42 .51 Singapore
1,43 .48 Serres
1,45 .2 Adelaide
1,48 .17 Fuji
1,56 .53 Sochi
1,72 .10 Brasilia
1,75 .7 Baku City
1,76 .31 Laguna Seca
1,82 .41 Oesterreichring
1,82 .58 Yeongam
1,83 .56 Valencia
1,87 .33 Melbourne
1,92 .35 Monte Carlo
1,93 .4 Anderstorp
1,95 .1 A1-Ring
2,00 .50 Silverstone
2,00 .12 Brno
2,15 .30 Kyalami
2,19 .32 Magny Cours
2,22 .16 Fiorano
2,23 .15 Estoril
2,26 .19 Hockenheim
2,27 .47 Sepang
2,31 .44 Poznan
2,33 .39 New Delhi
2,35 .40 Nurburgring
2,40 .36 Montreal
2,42 .52 Slovakiaring
2,50 .37 Monza
2,54 .42 Paul Ricard
2,54 .21 Imola
2,67 .54 Spa
2,71 .46 Sakhir
2,96 .45 Rafaela Oval
3,01 .24 Interlagos
3,03 .6 Avus
3,07 .23 Indianapolis Oval
3,26 .49 Shanghai
3,27 .13 Bucharest Ring
3,31 .27 Jerez
3,37 .8 Barcelona
3,38 .25 Irungattukottai
3,49 .14 Buenos Aires
3,65 .22 Indianapolis
3,76 .20 Hungaroring
4,00 .59 Zandvoort

All the best!

GPRO racing is a challenge, which often is not easy to understand. It is complicated, if not as real world as Formula1 is, enough to whack your brains!

 

 

3 Comments
  1. Sarah Welch says

    Nice

  2. rio says

    I don’t know how to break this news to you. But it has to be done.
    you have been awarded Leibster award.

    1. Hemal Shah says

      Thank you so much Pramod!! I am honoured 🙂 🙂

So what do you think about this article?

This site uses Akismet to reduce spam. Learn how your comment data is processed.

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More